Though Humanity in Chains does a good job of presenting the manga and anime sequences for players, the repetitive nature of play and learning curve probably will keep this game only for hard-core fans of the franchise. If you can deal with similar environments and a lack of compelling objectives outside of the rat-race of World Mode, you'll have a lot of fun here. It's a huge relief when someone saves you from becoming Titan chow at the last minute. Attack on Titan 33 - by Hajime Isayama (Paperback ) Shop all Random House. Attack on Titan: Humanity in Chains often can't shake the limitations of the 3DS platform, but it captures most of what makes the anime's world so captivating. Thankfully, players usually have backup, either in AI-controlled teammates in single-player or with other players in local and online multiplayer. Eventually, the learning curve levels off, but it's a taxing exercise in patience before you become effective in combat. I mean, the show gets decent near the end but there’s so much wasted. It's very easy to get lost in the midst of things and fumble your moves while trying to adjust your view. Attack on Titan got really big really fast after the anime debuted, and it didn’t take long to reach its saturation point. Targeting buildings and Titans, charging in with well-timed swings, managing ODM gas cylinders, and still trying to keep an eye out for Titan attacks can be overwhelming at first. ![]() Unfortunately, using the ODM is a complicated process. One of the key elements in fighting Titans is the Omni-Directional Movement (ODM) Gear. Eventually, things start to get a little repetitive, as the same stages are used and reused over and over, leaving a constant feeling of déjà vu. While it was nice to get some freedom with the Omni. With a range of missions retelling the events of the series and cut scenes pulled straight from the anime, it does a great job of making players feel like they're a part of the action, at least in small bursts. Attack on Titan: Humanity in Chains lacks any sort of depth to its missions, and the story mode is a told in a jumbled manner. It felt like more of a challenge since I had to do more than one task, but the mission type didn’t come up much.Attack on Titan: Humanity in Chains is created for fans of the popular series. The one mission type I did somewhat enjoy was reviving and protecting fallen soldiers while rabid titans approached. ![]() These may sound like a semblance of variety, but they’re just boring to play. Review Attack on Titan: Humanity in Chains offers one of the worst cameras ever, incredibly repetitive gameplay, and a paper-thin experience at a full price. The other is killing more titans and keeping them away from a specified area, which is just really a dull test of how fast you can defeat enemies. Another has you swinging or riding a horse around a map to hit checkpoints till you’ve “escaped” an area, which, on some maps, literally had me running in circles. Developed by Spike Chunsoft for Nintendo 3DS, Attack on Titan: Humanity in Chains is an action game based on the popular Attack on Titan manga and anime. Because each item is represented by a small, glowing blue orb, they’re hard to see while you’re avoiding titans and swinging through the city streets. One mission type requires you to collect annoyingly difficult to find items. When you’re not assigned to hunting down titans, then you’re completing other dull tasks. I appreciated the visual variety, but killing them still came down to executing the same pattern. There are different sizes and types of enemies, such as jumping, crawling, small, and wild abnormal titans. As most missions task you with eliminating all the titans in an area, a majority of the game just feels like a monotonous chore. There’s novelty to swinging around with the ODM gear and slicing titans’ necks in the first few missions, but that quickly wears off when killing titans is as easy as a one or two-strike combo. The characters do have varied abilities, like quicker recovery when injured or faster movement, but these don’t really change the feel of the overall assignment.Įven worse, the fight mechanics and missions are incredibly boring. ![]() It’s annoying to have to play the same thing over again with barely any differences in the mission. The graphics are stylised and fun but nothing new, and the developer surely missed a trick by not including any kind of 3D support. Spike Chunsoft’s upcoming Attack on Titan game for the Nintendo 3DS will have a story mode where it’s been confirmed that Eren, Mikasa and Armin will be playable characters.Famitsu gives us a. Since they’re in many of the same situations they end up having the same objective on the same map. The title doesn’t feel fresh or particularly challenging. Some missions for Mikasa and Armin that feel redundant.
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